game-compatibility
game-compatibility copied to clipboard
544307D1 - DEAD OR ALIVE 4
Tested with benvanik/xenia@76efd13
Game crash:
Unhandled exception at 0x00000000A0034988 in xenia.exe: 0xC0000005: Access violation reading location 0x0000000007000000.
Call stack looks like this:
00000000a0034988() Unknown
00000000a1550713() Unknown
00000000a154dbe3() Unknown
00000000a154cd30() Unknown
00000000a15432fc() Unknown
00000000a154269f() Unknown
00000000a1542538() Unknown
00000000a1542309() Unknown
00000000a154083e() Unknown
00000000a153e8f3() Unknown
00000000a153c088() Unknown
00000000a0c54a3c() Unknown
00000000a0000dc7() Unknown
00000000a000004b() Unknown
> xenia.exe!xe::cpu::backend::x64::X64Function::CallImpl(xe::cpu::ThreadState * thread_state, unsigned int return_address) Line 39 C++
xenia.exe!xe::cpu::GuestFunction::Call(xe::cpu::ThreadState * thread_state, unsigned int return_address) Line 123 C++
xenia.exe!xe::cpu::Processor::Execute(xe::cpu::ThreadState * thread_state, unsigned int address) Line 307 C++
xenia.exe!xe::cpu::Processor::Execute(xe::cpu::ThreadState * thread_state, unsigned int address, unsigned __int64 * args, unsigned __int64 arg_count) Line 324 C++
xenia.exe!xe::kernel::XThread::Execute() Line 427 C++
xenia.exe!xe::kernel::XThread::Create::__l2::<lambda>() Line 310 C++
[External Code]
xenia.exe!xe::threading::ThreadStartRoutine(void * parameter) Line 435 C++
[External Code]
state-nothing
Dead or Alive 4 gets ingame now :) You can't see much, but I did win one match blind. Here's a video- https://www.youtube.com/watch?v=7dnPbtrFjLc
[OpenGL]
state-gameplay, gpu-missing-drawing or gpu-corrupt-drawing
Tested on https://github.com/xenia-project/xenia/commit/2de0e26
In-game is now full of vertex explosion goodness, it crashed when i jumped at one point
!> 00000028 ResolvePath(\Device\Harddisk0\) failed - no root found
!> 00000028 Unimplemented XLIVEBASE message app=000000FC, msg=00058037, arg1=0006E000, arg2=4018F9C0
!> 00000028 BaseHeap::Release failed because address is not a region start
!> 00000028 PhysicalHeap::Release failed due to parent heap failure
!> 000001A0 BaseHeap::Protect failed due to uncommitted page
...
Tested on latest DX12 build. Appears to have same issue as above.
Would you look at that! Some progress has been made!
I am unable to upload the log (It's 700MB)
Specs: Nvidia RTX 2070 Ryzen 7 2700X 3.6GHz 16 GB Ram
Tested on latest build.
There's been an issue reading content from the game disc. This is likely caused by bad or unimplemented file IO calls.
@tabnk You need to provide the commit hash and a log, like this: https://github.com/xenia-project/xenia/commit/660559bd372e34f62979b43fc9bf23b81f236037
Dead or Alive 4.
commit hash https://github.com/xenia-project/xenia/commit/cf0251cd9f57669320a0ddf774d7b92fd800d0bb
Tested on https://github.com/xenia-project/xenia/commit/c3d48eb2fa2e43a19716b52fa5e545f643486b6b
Played 1 round. Solid 60FPS. Xenia closed after returning to the title screen.
• You must set --d3d12_resolution_scale=2
!
• Minor graphical issues with vertex explosions and corrupted textures. Press F5 to fix.
• Major graphical issues with textures not rendering on parts of 3D models.
state-gameplay
A little update, I figured out a way so it won't crash on the main menu, I can see a lot of progress has been made compared to older builds!
544307D1-Dead or Alive 4 still has a serious problem with graphic errors in-game like the pictures attached ( graphics errors like: don't have a picture of the character on selection menu, cutscenes don't display, serious in-game display).
Make this game is unplayable in the current state of emulation, Test on master build 28-08-21 https://github.com/xenia-project/xenia/commit/6986d6c7e8511bf402394959a525449f792d9713