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FMV have green Encoding artifacting

Open Triticum0 opened this issue 3 years ago • 9 comments

Title

https://xemu.app/titles/45530016/#Backyard-Wrestling-2-There-Goes-the-Neighborhood https://xemu.app/titles/53450029/#Spikeout-Battle-Street https://xemu.app/titles/4947001b/#Splashdown https://xemu.app/titles/4c410017/#Star-Wars:-Episode-III:-Revenge-of-the-Sith

Bug Description

These game have a bug with there FMV. Spikeout Battle Street and Backyard Wrestling 2: There Goes the Neighborhood seems like a video encoder issue. Spikeout Battle Street FMV: Screenshot from 2021-11-25 17-38-15

Expected Behavior

The FMV's should play normally.

xemu Version

Version: 0.6.2 Branch: master Commit: 69ceec4 Date: Wed Nov 24 02:59:42 UTC 2021 Last-known Working: Unknown

System Information

Field Value
OS Ubuntu 20.04.3 LTS
CPU Intel(R) Pentium(R) CPU 3825U @ 1.90GHz
Graphics Device Mesa Intel(R) HD Graphics (BDW GT1)
Graphics Driver Drivers: 4.6 (Core Profile) Mesa 21.0.3

Additional Context

No response

Triticum0 avatar Nov 25 '21 23:11 Triticum0

If we can get a pgraph log w/ the following enabled it might help illuminate what's going on here:

  • https://github.com/mborgerson/xemu/blob/master/hw/xbox/nv2a/debug.h#L32 (uncomment it)
  • https://github.com/mborgerson/xemu/blob/master/hw/xbox/nv2a/pgraph.c#L27 (set to 1)
  • https://github.com/mborgerson/xemu/blob/master/hw/xbox/nv2a/pgraph.c#L28 (set to 1)

abaire avatar Jan 14 '22 17:01 abaire

@abaire Here the Spikeout-Battle-Street full log output pretty big when uncompressed (120mbs) log.zip

Triticum0 avatar Jan 25 '22 01:01 Triticum0

Here the other log Yourself-Fitness.zip

Triticum0 avatar Jan 27 '22 03:01 Triticum0

Your Fitness still flickers but can't reproduce that weird artifacting

Triticum0 avatar May 28 '22 15:05 Triticum0

Also experiencing green artifacting during opening and cutscenes. Actual gameplay works with no issues observed.

bezdbefazed avatar Aug 10 '22 08:08 bezdbefazed

@bezdbefazed Which game?

Triticum0 avatar Aug 10 '22 18:08 Triticum0

@bezdbefazed Which game?

Star Wars Episode 3 Revenge of the Sith. D44E4A4E-4C61-4DB6-8BBC-55A0ABADC50F

bezdbefazed avatar Aug 10 '22 21:08 bezdbefazed

Still occurs as previously described in Star Wars Episode III.

xemu_version: 0.7.86 xemu_branch: master xemu_commit: 4a99fd0f1855fc52e15885812abd3ee4bb2b3847 xemu_date: Mon Mar 27 05:23:17 UTC 2023 CPU: AMD Ryzen 9 4900HS with Radeon Graphics
OS_Version: Windows GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce RTX 2060 with Max-Q Design/PCIe/SSE2 GL_VERSION: 4.0.0 NVIDIA 512.78 GL_SHADING_LANGUAGE_VERSION: 4.00 NVIDIA via Cg compiler audio: Device ac97: audiodev default parameter is deprecated, please specify audiodev=snd0

goodolvic avatar Apr 13 '23 21:04 goodolvic

I confirm the green artifacting in Spikeout - Battle Street (USA) (En,Ja,Fr,De,Es,It) during the opening FMV still occurs with the latest version of xemu:

Screenshot 2024-01-09 124249

Screenshot 2024-01-09 124256

Build Information

Version:      0.7.118
Branch:       master
Commit:       03f40b1d8e873b57eab68dc66ae9892aa5e39f89
Date:         Mon Dec 18 06:06:53 UTC 2023

System Information

CPU:          AMD Ryzen 7 5800H with Radeon Graphics         
OS Platform:  Windows
OS Version:    23H2
Manufacturer: ATI Technologies Inc.
GPU Model:    AMD Radeon(TM) Graphics
Driver:       4.0.0 Core Profile Context 23.11.1.231017
Shader:       4.60

Config Information

MCPX Boot ROM MD5 Hash:        d49c52a4102f6df7bcf8d0617ac475ed
Flash ROM (BIOS) MD5 Hash:     ec00e31e746de2473acfe7903c5a4cb7

kathyrollo avatar Jan 09 '24 01:01 kathyrollo