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Sudeki: Water effects bugging out
Title
https://xemu.app/titles/4d53000a/#Sudeki
World MS-010 v1.00
Bug Description
Depending on the angle of the camera, viewing the ocean makes the water turn green. Parts of the main character's geometry is reflected into the water as well
How to reproduce: Play the intro of the game until you get the map from the shop keeper. Then head past a few gates onto the bridge leading out of the castle. Stand on the bridge and play with the angle of the camera until the effects show up
https://github.com/user-attachments/assets/d73b40da-aa49-4ead-b0d1-fe9dec4a4797
Expected Behavior
The water should not changing colors nor should it be reflecting the player's geometry into the water
https://youtu.be/lDp-kbL7VE4?t=909
xemu Version
0.8.39
System Information
OS: Windows 11 CPU: 13th Gen Intel(R) Core(TM) i9-13980HX GPU: NVIDIA GeForce RTX 4080 Laptop GPU/PCIe/SSE2 GPU Driver: 4.0.0 NVIDIA 566.14
Additional Context
No response
Seems to be fixed on coldhex dev build. seem it pr depth buffer precision improvements and polygon offset slope factor. No sure though. but does seem to be fixed on his lasted dev build.
Fixed with Depth buffer precision improvements and polygon offset slope factor
Should be fixed