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Some Games Shadow are streched
Title
Ed, Edd n Eddy: The Mis-Edventures Jade Empire Scaler Scooby-Doo! Unmasked
Bug Description
When going in-game the shadow is stretched. The shadow was missing in previous builds don't know when it regressed and I can't test it to fix the offending commit.
Expected Behavior
Shadow should look normal
xemu Version
Version: 0.7.25 Branch: master Commit: https://github.com/mborgerson/xemu/commit/7d6da227ba3b224647e35d2385419a3bec25a3b3 Date: Tue May 31 08:20:36 PM UTC 2022
System Information
Field | Value |
---|---|
OS | Windows 10 |
CPU | AMD Ryzen 5 2600 Six-Core Processo |
Graphics Device | NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 |
Graphics Driver | 4.0.0 NVIDIA 512.95 |
Additional Context
No response
Was the shadow working in a previous build, or was it never shown? "Regression" implies that it worked correctly at some point, but the description says it used to be missing entirely.
I was missing it in previous builds but It is still broken and I don't know what broke it. I when to the v0.6.5 and it still exhibits the same behaviour. I don't know enough about git to find the pr which broke it. only reason i called it an regression is because i made the graphical issues worse
I can change the description if you want me to
Scaler also suffers from the same issue
I would call it a.. progression to have new (incorrect) shadows if shadows were never there to begin with :)
'Regression' means the behavior was at one point correct and is now broken
I was missing it in previous builds but It is still broken and I don't know what broke it
I'm not sure what you expect to find? It was never there, now it is there but not correct. It just needs to be debugged, bisecting will not be helpful in this case (except to show where shadows were introduced, which we already know)
Seems they all use the same engine