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Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.

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Hi, neat project! I know an npm package is planned and am selfishly creating an issue to get notified when that happens.

My shader has: ```glsl uniform vec2 iThingsPos[8]; ``` And in the js I do: ```typescript shaderWebBackground.shade({ canvas: ref.current!, shaders: { image: { uniforms: { iThingsPos: (gl, loc, ctx) => gl.uniform2fv(loc,...

Hello and first of all, thank you for this project. I was able to 'import' shaders from shadertoy very easily. I'd like to ensure that I can build the runtime...

It does not document it on the README. When I try my intuition, ```html ``` The shader does not compile.