twodsix-foundryvtt
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Degrees of Success
Is your feature request related to a problem? Please describe. When a skill roll is made, the effect is accompanied with a descriptive degree of success.
Describe the solution you'd like Gun combat roll: 12, effect 4. "Success" -- Gun combat roll 2, effect -6. "Exceptional failure"
Describe alternatives you've considered Reference the rules myself. This would effectively be automating looking at the table.
Additional context "degrees of success -- -6 or lower, Exceptional Failure. -1 to -5, Failure. 0 to +5, Success. +6 or higher, Exceptional success." (MGT1 has a slightly different table, it includes marginal success (effect 0) as a degree of success)
This rule is available in Cepheus Engine, so we can implement it.
It should probably be handled using a setting to point to a rollable table that contains Cepheus Engine rules from here: https://www.orffenspace.com/cepheus-srd/introduction.html that the code then looks up the degree of success from. The result should at least be shown as text, possibly with a configurable color (i.e. another column in the table). The current setting "What effect (if above 0) is required for a throw to be considered a critical success/failure (i.e. be colored green/red)." should be removed and the code supporting it changed to support this instead if/when this issue is handled.
Any GM desiring to use other rules can add another rollable table and change the setting to point to that.