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Degrees of Success

Open waynetrav opened this issue 4 years ago • 1 comments

Is your feature request related to a problem? Please describe. When a skill roll is made, the effect is accompanied with a descriptive degree of success.

Describe the solution you'd like Gun combat roll: 12, effect 4. "Success" -- Gun combat roll 2, effect -6. "Exceptional failure"

Describe alternatives you've considered Reference the rules myself. This would effectively be automating looking at the table.

Additional context "degrees of success -- -6 or lower, Exceptional Failure. -1 to -5, Failure. 0 to +5, Success. +6 or higher, Exceptional success." (MGT1 has a slightly different table, it includes marginal success (effect 0) as a degree of success)

waynetrav avatar Feb 17 '21 21:02 waynetrav

This rule is available in Cepheus Engine, so we can implement it.

It should probably be handled using a setting to point to a rollable table that contains Cepheus Engine rules from here: https://www.orffenspace.com/cepheus-srd/introduction.html that the code then looks up the degree of success from. The result should at least be shown as text, possibly with a configurable color (i.e. another column in the table). The current setting "What effect (if above 0) is required for a throw to be considered a critical success/failure (i.e. be colored green/red)." should be removed and the code supporting it changed to support this instead if/when this issue is handled.

Any GM desiring to use other rules can add another rollable table and change the setting to point to that.

xdy avatar Feb 28 '21 14:02 xdy