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Protection for game server

Open FUTURE-SL opened this issue 5 months ago • 0 comments

Hello, I'm writing a protection for a game server running on UDP protocol. How can I save connection statuses? Example: a player sends a pre-authentication payload -> XDP checks it and if all is well, puts it in the list of trusted connections -> all next packets from this connection will be accepted I need to make it so that a connection is removed from trusted connections if no packets have arrived in the last 10 seconds. This question is probably not correct to ask here, but I have not found any help on the internet

FUTURE-SL avatar Sep 15 '24 10:09 FUTURE-SL