peripheral.joystick
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8BitDo SN30 Pro+ not working via Bluetooth
Hi, I tried to use the gamepad via Bluetooth. But it seems that the buttons are not recognized. When connected
2020-05-30 17:10:45.180 T:1881141984 DEBUG: CLibInputHandler::DeviceAdded - keyboard type device added: 8BitDo SN30 Pro+ (event3)
2020-05-30 17:10:45.180 T:1881141984 DEBUG: CLibInputKeyboard::GetRepeat - could not get key repeat for event3 (Function not implemented)
2020-05-30 17:10:45.180 T:1881141984 DEBUG: CLibInputKeyboard::GetRepeat - delay: 400ms repeat: 80ms for 8BitDo SN30 Pro+ (event3)
2020-05-30 17:11:15.056 T:1665106656 INFO: AddOnLog: Joystick Support: Initialized joystick 1: "8BitDo SN30 Pro+", axes: 8, hats: 0, buttons: 10
2020-05-30 17:11:15.112 T:1665106656 DEBUG: GetMappingForDevice - device (0000:0000) mapped to (type = joystick)
2020-05-30 17:11:15.211 T:1665106656 DEBUG: Initialise - initialised peripheral on 'peripheral.joystick/1' with 1 features and 0 sub devices
2020-05-30 17:11:15.211 T:1665106656 NOTICE: Register - new joystick device registered on addon->peripheral.joystick/1: 8BitDo SN30 Pro+
nothing happens when I press buttons. The only button is shown in log is home(or guide) button
2020-05-30 17:27:39.012 T:1881141984 DEBUG: CLibInputKeyboard::ProcessKey - using delay: 400ms repeat: 80ms
2020-05-30 17:27:39.013 T:1247056608 DEBUG: Thread Timer start, auto delete: false
2020-05-30 17:27:39.014 T:1901679456 DEBUG: Keyboard: scancode: 0x8b, sym: 0x0000, unicode: 0x0000, modifier: 0x0
2020-05-30 17:27:39.014 T:1901679456 DEBUG: GetActionCode: Trying Hardy keycode for 0xf200
2020-05-30 17:27:39.015 T:1901679456 DEBUG: Previous line repeats 3 times.
2020-05-30 17:27:39.015 T:1901679456 DEBUG: HandleKey: 0 (0xf200, obc-61697) pressed, action is
2020-05-30 17:27:39.436 T:1901679456 DEBUG: Keyboard: scancode: 0x8b, sym: 0x0000, unicode: 0x0000, modifier: 0x0
2020-05-30 17:27:39.436 T:1901679456 DEBUG: GetActionCode: Trying Hardy keycode for 0xf200
2020-05-30 17:27:39.436 T:1901679456 DEBUG: Previous line repeats 3 times.
2020-05-30 17:27:39.436 T:1901679456 DEBUG: HandleKey: long-0 (0x100f200, obc-16838913) pressed, action is
2020-05-30 17:27:39.524 T:1901679456 DEBUG: Keyboard: scancode: 0x8b, sym: 0x0000, unicode: 0x0000, modifier: 0x0
2020-05-30 17:27:39.524 T:1901679456 DEBUG: GetActionCode: Trying Hardy keycode for 0xf200
2020-05-30 17:27:39.524 T:1901679456 DEBUG: Previous line repeats 3 times.
2020-05-30 17:27:39.524 T:1901679456 DEBUG: HandleKey: long-0 (0x100f200, obc-16838913) pressed, action is
2020-05-30 17:27:39.585 T:1247056608 DEBUG: Thread Timer 1247056608 terminating
2020-05-30 17:27:39.614 T:1901679456 DEBUG: Keyboard: scancode: 0x8b, sym: 0x0000, unicode: 0x0000, modifier: 0x0
2020-05-30 17:27:39.614 T:1901679456 DEBUG: GetActionCode: Trying Hardy keycode for 0xf200
2020-05-30 17:27:39.614 T:1901679456 DEBUG: Previous line repeats 3 times.
2020-05-30 17:27:39.614 T:1901679456 DEBUG: HandleKey: long-0 (0x100f200, obc-16838913) pressed, action is
2020-05-30 17:27:39.614 T:1901679456 DEBUG: Keyboard: scancode: 0x8b, sym: 0x0000, unicode: 0x0000, modifier: 0x0
and when I turned the gamepad off:
2020-05-29 22:02:38.902 T:1665106656 NOTICE: UnregisterRemovedDevices - device removed from joystick/peripheral.joystick/0: 8BitDo SN30 Pro+ (0000:0000)
my setup is
- Raspbian stretch
- Kodi 18.2
- peripheral.joystick v1.4.7
Can you try the steps at https://kodi.wiki/view/HOW-TO:Configure_controllers?
Yes, I tried to do this, but when I try to assign a key, nothing happens, the countdown is just displayed. I should note that the gamepad has several modes, I managed to connect the gamepad in the "Switch" mode, but not in X-input mode (Xbox 360 mode). Thus, the problem remains only for the X-input mode. However, in Retroarch and Steamlink, both modes work fine.
Your controller is behaving as a keyboard, sending key presses. Does it have a mode that sends button presses?
I'm not fully up-to-date with the libinput work, but I think libinput looks for the LIBINPUT_DEVICE_CAP_KEYBOARD
capability, and grabs the device, preventing joystick functionality. However, the Peripheral add-on sees a controller, so I doubt this is the case.
One solution may be configuring libinput capabilities of the controller.