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Load OSGB format into Unity in two ways: native plugin & c# binary reader

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发现一个小问题,模型是镜像的,导致所有贴图都反了。 ![无标题](https://user-images.githubusercontent.com/14306955/108962030-2102fe80-76b3-11eb-9f71-19398947e132.png)

运行basic_loader场景时加载.ive格式的文件,会报错DllNotFoundException: Mana_OpenSceneGraphLoader。与libMana_OpenSceneGraphLoader.dll这个有关吗?

![image](https://user-images.githubusercontent.com/34591637/116046367-95532180-a6a5-11eb-8a53-44e256d547c8.png)

osgb_loader这个场景是加载倾斜摄影数据的吗 目录选择data一级报错 EndOfStreamException: Unable to read beyond the end of the stream.

osgb_loader场景运行报错:EndOfStreamException: Unable to read beyond the end of the stream. basic_loader场景开始运行报错:DllNotFoundException: Mana_OpenSceneGraphLoader ManaVR.MeshLoader.Start () (at Assets/ReaderNative/MeshLoader.cs:72) ,我添加了C++的一些库后,运行还是报错:Plugins:Failed to load "Assets/Plugins/x64/Mana_OpenSceneGraphLoader.dll" because one or more of its dependencies could not be...

我使用了一下,LOD出现俩个比较难受的问题: 1.模型多次快速移出移入视野,会出现多次加载相同模型造成IO异常 2.LOD只有是否在视野范围的判断,没进行遮挡判断,部分情况下还会出现并不在视野范围内,依然加载精细模型 我们项目上osgb模型都特别大,不进行优化运行起来特别卡顿,LOD加载上您有什么好的方法和建议吗?

Split based on source code: 1 Load file 2. Create model The current load supports the webgl platform Added osgManager to manage camera movement delay loading and resource unloading

代码里外部路径的osgb是通过IO的方式加载,但webgl是不支持IO读写,因此web端无法加载