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Vibration Support?

Open R1st0n opened this issue 2 years ago • 3 comments

In the vanilla game there is a feature that adds force feedback/vibration/rumble for DInput for supported wheels, however that doesnt work on normal controllers. I was wondering if support for rumble could be added to this mod, allowing modern XInput controllers to make use of this feature

R1st0n avatar Dec 11 '22 22:12 R1st0n

https://github.com/xan1242/NFS-XtendedInput/issues/10

It's a common goal for both projects. It's just that I got stuck doing some other things and projects so I never got around writing up stuff properly, but whatever I write in NFS-XtendedInput I also sort of mean to bring here too (and vice versa, depends on what the issue/goal is).

xan1242 avatar Dec 11 '22 22:12 xan1242

incredibly quick answer;) Yeah I didnt check the repo for Most Wanted and newer, so I was under the impression that the rumble support wasnt in your goals. If you will add rumble support it would really make these games so much more alive. Cannot wait!

R1st0n avatar Dec 11 '22 22:12 R1st0n

@R1st0n NFS-XtendedInput also has rumble-test branch that has partial vibration implemented. Although, you have to compile it yourself and it's some commits behind from master branch.

I say partial because all it does is rerouting vanilla force feedback routines to xinput; You see, PC ports of Black Box NFSes didn't have proper force feedback effects and apparently were made with steering wheel in mind, thus having poor feedback when events like NOS, burnout, or bumping into props happen.

HarGabt avatar Dec 13 '22 11:12 HarGabt