Tyler Wilding

Results 97 comments of Tyler Wilding

Yeah I agree with all you've said, and a few of your points i was thinking of originally but forgot half-way through writing mine. To respond to a few things...

I feel like a lot of the workflow tooling could be solved with something like a VSCode extension Potential workflow improvements when decompiling: - first-class syntax support, highlighting and code...

We should experiment with reducing the burden of merge conflicts as well. - try using YAML instead of JSON - if this still causes conflicts when making simple additive changes,...

We'll want https://github.com/open-goal/jak-project/issues/497 for the future as well. Methods were far more annoying than functions to deal with.

`ocean-transition` the issue is on the pextlb instruction. which is only involved in `ocean-trans-add-upload-strip` and `ocean-trans-add-upload-table` both are working with rgba values from ocean-map > ocean-colors ```asm lw a1, *ocean-map*(s7)...

Compression would make a lot of sense but kind of above my knowledge. I assume if it turns out to not be a standard type of compression than it will...

Ya I've heard about the usage of miniLZO and I gave it a really quick shot one day and didn't have much success...however I was totally rushing it so its...

@EdgarAlvarado Nice work! The decompressed .CGO files look very similar to the Jak 1 ones now. I also encounter crashes when attempting to disassemble them though :(. I wouldn't bother...

Initial investigation - Looks like the first file in `COMMON.CGO` for Jak 2 has an opcode which results in trying to resolve a symbol name/type that does not exist with...