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ES3.1 rendering path and support for Oculus Quest ?

Open motorsep opened this issue 5 years ago • 1 comments

Any plans to add ES3.1 rendering path and support for Oculus Quest ?

motorsep avatar Jul 01 '19 18:07 motorsep

Sorry, but there are no plans at the moment. Adding a new unsupported VR device needs a lot of tweaks, which can only happen if you can test it with the device. Since I don't own a Oculus Quest I don't have any plans to start work on this.

And it is not only the ES render path but a completely different platform as well: ARM (on Android)

We do have an existing OpenPandora (ARM) branch here: https://github.com/xLAva/JediOutcastLinux/tree/OpenPandora But is is very very old with the last commit being from 2013. And it was created before the VR support work started.

But we are of course open for pull request that add Oculus Quest support.

xLAva avatar Jul 02 '19 08:07 xLAva