JediOutcastLinux
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Enemy aim is off target when hand tracking is enabled
I've been playing through some of the game with tracked controllers (hmdHands = 1) and having a blast. Unfortunately I just realized why it's been so easy: enemy shots almost never hit me. I can stand right in front of them and their shots are always aimed to the side of me. In the large open area of NS_Streets the snipers' shots are about 50 feet over my head. Once in a while if an enemy is at close range they will manage to hit me.
I can confirm that hmdHands alone is causing this - I can toggle it back and forth in-game and it causes the issue to disappear and reappear.
Other than this and a few other minor issues the game is completely playable though. This is shaping up to be one of the best VR mods ever made.
Interessting. I will take a look at this issue.
could comfirm this issue. the first enemies seem to aim at the right point and the next spawned / triggerd enemies aim meters over the head.
in yavin_courtyard i could also see, that the npcs aim to high for the other npcs too. dunno what hmdhands change but clearly the enemies dont know the position of the right hitboxes.