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Enemy aim is off target when hand tracking is enabled

Open FolkSong opened this issue 7 years ago • 2 comments

I've been playing through some of the game with tracked controllers (hmdHands = 1) and having a blast. Unfortunately I just realized why it's been so easy: enemy shots almost never hit me. I can stand right in front of them and their shots are always aimed to the side of me. In the large open area of NS_Streets the snipers' shots are about 50 feet over my head. Once in a while if an enemy is at close range they will manage to hit me.

I can confirm that hmdHands alone is causing this - I can toggle it back and forth in-game and it causes the issue to disappear and reappear.

Other than this and a few other minor issues the game is completely playable though. This is shaping up to be one of the best VR mods ever made.

FolkSong avatar Jan 17 '18 04:01 FolkSong

Interessting. I will take a look at this issue.

xLAva avatar Feb 02 '18 12:02 xLAva

could comfirm this issue. the first enemies seem to aim at the right point and the next spawned / triggerd enemies aim meters over the head.

in yavin_courtyard i could also see, that the npcs aim to high for the other npcs too. dunno what hmdhands change but clearly the enemies dont know the position of the right hitboxes.

TheWolfaw avatar Feb 09 '18 20:02 TheWolfaw