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Vulkan renderer mod for Minecraft.

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Close #364 [crash-2024-02-02_08.40.32-client.txt](https://github.com/xCollateral/VulkanMod/files/14138373/crash-2024-02-02_08.40.32-client.txt) @thr3343 After debugging, I found that the real exception happens in this mixin, it had been hard coded and cannot build the shader path correctly.

Whenever I try to spawn a lot of entities (tnt world, sand world, creepers, etc), the game crashes. I've tried all possible java versions, changing how much memory is allocated,...

# System Information - OS: Arch Linux (6.6.1-zen1-1-zen) - GPU: NVIDIA GeForce GTX 1650 Super (nouveau 1.0.17-2 drivers) - Java Version: 17 - Launcher: Prism - DE: KDE - Loader:...

When I just downloaded 0.3.9, everything was fine with textures, but after a while the textures broke (1.20.1) No new mods have been added ![ToGitHub](https://github.com/xCollateral/VulkanMod/assets/154964872/fe937dd1-b619-4c3b-8f15-491e55e509eb)

the game only run for split scond (Only showing black) then crashes the error it gave out seems related to lwjgl vulkan Here's the mc log: [latest.log](https://github.com/xCollateral/VulkanMod/files/13533685/latest.log) Here's the crash...

A good idea would be to disable the uncompatible mods instead of crash, I don't remember the exact way it is right now.

There's a game called X-plane which is/is going to be able to use Zink(ogl -> vulkan) _alongside_ its native Vulkan backend just to work around errors with plugins that only...

I am building a MMD model(a type of high-precision model) renderer, when I am writing shaders for resolving performance issues, I found it cannot be compiled on vulkan renderer and...

Adds an alternative Queue enum Structure, which consolidates the current Queues into one singular enum, allowing the other Queue Classes to be removed This is primarily intended to allow easy...

This PR adds two RenderPass related Optimisations: * Color Clear Skips: * This adds code that automatically skips Color Attachment Clears if the color is the same _i..e has already...