VulkanMod
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OpenGL to vulkan API example code
Describe the request
this is example code for a future pull request, providing the base code for a vulkanAPI translation feature allowing almost all OpenGL mods, including some formerly incompatible ones to work:
package vulkansmod; // Adjust to match VulkanMod’s actual package
import net.fabricmc.api.ModInitializer;
import org.lwjgl.opengl.GL11;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
/**
* Enhances VulkanMod to translate OpenGL calls from other Fabric mods to Vulkan.
* This class initializes the compatibility layer and provides translation methods.
*/
public class OpenGLCompatibilityLayer implements ModInitializer {
private static final Logger LOGGER = LoggerFactory.getLogger("vulkanmod/OpenGLCompatibility");
private static VulkanRenderer vulkanRenderer; // Hypothetical reference to VulkanMod’s renderer
private static Method clearMethod; // Example method for Vulkan translation
@Override
public void onInitialize() {
LOGGER.info("Initializing OpenGL to Vulkan compatibility layer");
// Hook into VulkanMod’s renderer (assumed to exist)
try {
setupVulkanRendererHook();
LOGGER.info("OpenGL compatibility layer successfully initialized");
} catch (Exception e) {
LOGGER.error("Failed to initialize OpenGL compatibility layer", e);
throw new RuntimeException("OpenGL compatibility layer setup failed", e);
}
// Register the compatibility layer (e.g., replace OpenGL context or intercept calls)
redirectOpenGLCalls();
}
/**
* Sets up access to VulkanMod’s internal Vulkan renderer.
*/
private void setupVulkanRendererHook() throws Exception {
// Hypothetical: Access VulkanMod’s renderer singleton or instance
Class<?> rendererClass = Class.forName("vulkansmod.render.VulkanRenderer"); // Adjust class name
Field instanceField = rendererClass.getDeclaredField("instance"); // Adjust field name
instanceField.setAccessible(true);
vulkanRenderer = (VulkanRenderer) instanceField.get(null);
// Cache method for Vulkan clear operation (example)
clearMethod = rendererClass.getDeclaredMethod("clear", int.class); // Adjust method name/signature
clearMethod.setAccessible(true);
}
/**
* Redirects OpenGL calls to Vulkan equivalents.
* This could use Mixin, but for a PR, we’ll assume a manual hook for simplicity.
*/
private void redirectOpenGLCalls() {
// In a real PR, this might involve Mixin or modifying VulkanMod’s classloading
LOGGER.info("OpenGL call redirection enabled (placeholder)");
// Example: Replace GL11.glClear with a custom implementation
// Actual implementation would require bytecode manipulation or renderer overrides
}
/**
* Translated OpenGL glClear to VulkanMod’s Vulkan clear.
* Callable by Mixin or direct replacement.
*/
public static void translateGlClear(int mask) {
try {
if (vulkanRenderer != null && clearMethod != null) {
clearMethod.invoke(vulkanRenderer, mask);
LOGGER.debug("Translated GL11.glClear({}) to Vulkan", mask);
} else {
// Fallback to original OpenGL if setup failed
GL11.glClear(mask);
LOGGER.warn("Vulkan renderer not available, falling back to OpenGL");
}
} catch (Exception e) {
LOGGER.error("Failed to translate glClear", e);
GL11.glClear(mask); // Fallback
}
}
// Add more translation methods as needed, e.g., glDrawArrays
public static void translateGlDrawArrays(int mode, int first, int count) {
// Placeholder: Implement Vulkan equivalent via vulkanRenderer
LOGGER.debug("Translated GL11.glDrawArrays(mode={}, first={}, count={})", mode, first, count);
// Actual Vulkan draw logic would go here
}
}
// Hypothetical renderer class for type reference (would exist in VulkanMod already) interface VulkanRenderer { void clear(int mask); // Adjust signature based on VulkanMod’s actual method }
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