I gained a 50% performance increase by merging rejected changes
I don't know how to code, but please see if this can be made more stable
it is absolutely worth the 1000FPS gain I got
These changes essentially move rendering from ram to vram Implement some better culling other stuff
I combined artdeell, fox2code, and thr3343's pull request
Sorry github is making it hard to find the pull request, here are the ones I referenced
Not used / held back https://github.com/xCollateral/VulkanMod/pull/526 https://github.com/xCollateral/VulkanMod/pull/567
Rejected https://github.com/xCollateral/VulkanMod/pull/508
Another thing I must mention, if the bug with freezes on opening a menu too fast when first creating a world is the same as what I experienced on older versions of vulkanmod, porting to 1.21.4 would fix that and make the PR more stable
I need to correct myself on a bug, it's literally just a freeze when you first create a world
I ran the client on your pr branch the current dev branch was giving me around 3700-3800, from this combined PR it was only 3000 flatworld I most likely have different specs
ram to vram is bad for older device which has very less vram
ram to vram is bad for older device which has very less vram
is there a way to enable only with large vram?
woah this is insane