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I gained a 50% performance increase by merging rejected changes

Open ActuallyTheOwner opened this issue 9 months ago • 4 comments

I don't know how to code, but please see if this can be made more stable it is absolutely worth the 1000FPS gain I got Screenshot from 2025-03-23 15-47-15 Screenshot from 2025-03-23 16-05-06

These changes essentially move rendering from ram to vram Implement some better culling other stuff

I combined artdeell, fox2code, and thr3343's pull request

ActuallyTheOwner avatar Mar 23 '25 21:03 ActuallyTheOwner

Sorry github is making it hard to find the pull request, here are the ones I referenced

Not used / held back https://github.com/xCollateral/VulkanMod/pull/526 https://github.com/xCollateral/VulkanMod/pull/567

Rejected https://github.com/xCollateral/VulkanMod/pull/508

ActuallyTheOwner avatar Mar 23 '25 21:03 ActuallyTheOwner

Another thing I must mention, if the bug with freezes on opening a menu too fast when first creating a world is the same as what I experienced on older versions of vulkanmod, porting to 1.21.4 would fix that and make the PR more stable

ActuallyTheOwner avatar Mar 23 '25 21:03 ActuallyTheOwner

I need to correct myself on a bug, it's literally just a freeze when you first create a world

ActuallyTheOwner avatar Mar 23 '25 22:03 ActuallyTheOwner

I ran the client on your pr branch the current dev branch was giving me around 3700-3800, from this combined PR it was only 3000 flatworld I most likely have different specs

Haberno avatar Apr 14 '25 20:04 Haberno

ram to vram is bad for older device which has very less vram

StevenAnoymous avatar Sep 03 '25 10:09 StevenAnoymous

ram to vram is bad for older device which has very less vram

is there a way to enable only with large vram?

dupontinquiries avatar Sep 03 '25 21:09 dupontinquiries

woah this is insane

askelane142 avatar Oct 04 '25 11:10 askelane142