A shaders idea
Describe the request
I think creators (of vulkanmod) can modify code of iris shaders mod (https://github.com/IrisShaders/Iris) to make it call vulkan intestead of opengl and dont require sodium, and change other like interface in iris shaders
I'm not technical and I'm not smart, but making the game run on a new rendering pipeline and then porting a complex mod to that pipeline sounds hard and complicated. It would make much more sense to start from the ground up.
I haven't read the codebase to understand the internals of VulkanMod, but I'm very certain that it's not as straightforward to compile Iris shaders with glslang at runtime and then use them in Vulkan, because GLSL in OpenGL allows for some syntax that isn't valid in Vulkan (e.g. implicit input/output locations) so most (if not all) shaders wouldn't work even if Vulkan supported Iris.