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Can't capture packets from multi-process 64-bit client

Open Talgapagoss opened this issue 2 months ago • 1 comments

Hi, I’m trying to analyze the network packets of this game client using WinsockPacketEditor. However, the 64-bit version of the game launches multiple processes at the same time.

No matter which process I inject into, I never see any packets being sent or received.

How can I capture the packets from a specific instance when the application is split across several processes? Is there a recommended way to hook the correct one, or does WPE not support multi-process / multi-socket applications?

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Talgapagoss avatar Oct 17 '25 22:10 Talgapagoss

Hi, you can try to capture data directly by selecting the game's exe startup file, or by using a capture window handle. If neither of these methods works, then you can only use proxy mode to capture packets.

The specific implementation method is to use Proxifier to force the game exe file to go through WPE proxy mode, which can ensure that the game's data can be captured by WPE

x-nas avatar Oct 18 '25 09:10 x-nas