OSX Glitch
There is a glitch on one of the cube faces sometimes. It looks like it could be garbage pixels (maybe a FBO is not cleared before rendering) or some bug in the shader (maybe pow or something is being fed negative values, or maybe something needs to be clamped).
Update: something to do with alpha and blending; giving the nebula output color an opacity of 1.0 fixes this.
Ah, that's too bad; it makes me think it's not straightforward to address. Unfortunately it's difficult for me to debug this, not having access to an OSX device.
This is caused by an uninitialized variable in nebula.glsl on line 40. Changing vec3 displace; to vec3 displace = vec3(0.0); fixes the problem.