Wellington Wallace
Wellington Wallace
> Here's what I mean. Pay attention to the response speed of the Auto Gain indicators and the Reduction indicator in the Maximizer. Hum... For some reason the orange bars...
> Here's what I mean. Pay attention to the response speed of the Auto Gain indicators and the Reduction indicator in the Maximizer. I am looking at the code but...
I've updated our master branch. It is now possible to configure the level meters animation duration. Maybe your system needs a different value.
>What was the default value for this parameter? 400 ms
>It got much worse. Now even the input/output indicators have stopped working. The blue bars do not respond to settings in any way. A full reset of settings did not...
And after closing the game the animation went back to normal immediately. It seems some kind of bad interaction between Qt's animation and the desktop composer in some situations. Very...
Progress. Somehow pipewire's quantum affects the level meters smoothness. After executing >pw-metadata -n settings 0 clock.force-quantum 512 to force a smaller quantum I could trigger the problem in a more...
> P.S. However, the input/output indicators work both in the stable version and in the build from the master branch prior to your changes today. It is a really weird...
@Drommer I've found a workaround that works at least on my system. It is already in our master branch. Let me know how it is on yours. Long story short...
@Drommer I did more changes that should give a little more performance but it is quite obvious I won't be able to overcome Qt's performance regression entirely on my side....