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🐉 A practical game and data language

Results 12 wu issues
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As said in the title. iter() doesnt works. ```rust conte := ["undertale", "underale"] for x in iter(conte) { std print(conte) } ``` Returns: ``` wrong: can't seem to find `iter`...

When compiling imports should behave by this system: ``` compile file: all imports are relative to initial file compile directory: all imports are relative to initial directory build project: all...

bug
high priority

This is something we need to have. While it does have some downsides in introducing bad practice behavior, it's pretty useful. Given `lib.wu` with the following content: ```fsharp bob :=...

enhancement
good first issue

While the current error messages are good, there is a lot of space for improvement. The error message system should be improved, either by hand or by plugging in something...

enhancement

Enums will be simple. My current idea is to have something like the following: ```fsharp import enemies { Enemy } Weapon: enum { Gun Swordfish Fist } damage_enemy_with: fun(enemy: Enemy,...

enhancement

Wu should have sum types as well as interface-like type parameters. This will speed up the development process, while also making it even more fun and nice to use the...

enhancement

Attempting to use `Object` from `love` results in an error ```py # love/types.wu Object: struct {} # love/init.wu import types { Object } # main.wu import love asd : fun()...

bug

Title says it all. Let's go.

enhancement

Just like lua has its own REPL(read-eval-print-loop), as in example below: bash% lua Lua 5.4.2 Copyright (C) 1994-2020 Lua.org, PUC-Rio > print("hi") hi > function f1(x) >> print("hi") >> end...

enhancement

lua has a thread type, but wu seems to not have one