OSM-Completionist
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Does This Crossing Have A Kerb?
Basic data
Replace the example data in the column "Data" with your suggestion.
| Field | Data | Description |
|---|---|---|
| Question | Does This Crossing Have A Kerb? | The question that the mapper is prompted to answer |
| Tag key | kerb |
The key of the tag that will be modified with this quest |
| Overpass Wizard query | type:node and highway:crossing |
A query that the objects on the map are matched against |
| Overpass Turbo link | https://overpass-turbo.eu/s/TiP | A link to the Overpass Turbo that allows others to easily see the query in action |
| Quest ID | crossing_kerbs | A String is used to reference the quest when storing its "selected" state in UserDefaults |
Icon
Ideally, provide a vector icon, or a link to one.
Answers
Decide for one type of answers and remove the other ones.
Multiple choice
The quest can be solved by choosing one of these answers.
| Answer | Tag value |
|---|---|
| Raised | raised |
| Lowered | lowered |
| Flush | flush |
| Rolled | rolled |
| Yes | yes |
| No | no |
Thanks for using the issue template and filling it out!
I've had a quick look at the OSM Wiki page for the key kerb. The introduction says
The key is
kerb=*, and is used on the node of ahighway=footway,highway=cycleway, orhighway=pathat the location of the kerb (at the edge of the street). If we were to follow this, the query would probably look something like this:
type:node and (highway=footway or highway=cycleway or highway=path) and kerb != *
While testing the query with overpass turbo, I had difficulties finding results. Is this what we are looking for?
I'm not very familiar with this specific tag, so I might making wrong assumptions. Do you maybe have some context as for what the tag is being used? Maybe that would help me understand the quest's purpose.
We would also need an icon. Is there one in StreetComplete that we could reuse?
It’s a modifier for a crosswalk that indicates whether the crosswalk is wheelchair accessible, so it should only be applied to highway=crossing nodes (if the crossing is a node), or if the crosswalk is drawn as a path then at the endpoints of the way. In the path scenario it might require creating new nodes at the appropriate locations so that probably isn’t feasible.
The crosswalk icon can be used.