wsyOverflow
wsyOverflow
I used to compile shader by glslc with "-g" option, therefore I can debug shader in source level by renderdoc. However, I implement online compile by shaderc and call SetGenerateDebugInfo...
https://github.com/GPUOpen-LibrariesAndSDKs/Capsaicin/assets/41018796/5e899172-46cc-47a5-b49d-cb2eeb970097 Is this a normal phenomenon? Is there a way to eliminate obvious noise by adjusting parameters?
有视频合并不成功
windows上使用 v1.2.3,其它视频都成功,有一个不成功 https://www.bilibili.com/video/BV1Km411C7CB/?spm_id_from=333.47.header_right.history_list.click&vd_source=b2d948b2bd5efe9ec63a5230420335b4
https://github.com/NVIDIAGameWorks/Streamline/assets/41018796/31423621-7eb6-4785-95df-b72cbb89ec59 Version and Platform: - streamline v2.4.10 - GPU: RTX4090 - Driver: 555.99 I referred to the documentation and the implementation of the Streamline_Sample. Below, I will describe the specific...