Wout

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That's right: https://github.com/wout/svg.import.js#to-do Text is not yet fully implemented. Any help is welcome :)

As of version `1.0.0-rc.10` importing raw svg will just work out of the box. Symbols are already implemented so as soon as I release rc10 this issue will be solved.

Do you mean like this? http://jsfiddle.net/wout/Y73un/3/

Well, the logic is correct because the `move()` method moves the points of the path element by their upper left corner. So while svg.js is recalculating the points individually, you...

Just thinking, why don't you create a separate class here? ``` javascript SVG.Wedge = function() { this.constructor.call(this, SVG.create('path')) } // Inherit from SVG.Path SVG.Wedge.prototype = new SVG.Path SVG.extend(SVG.Wedge, { move:...

I am thinking of completely rebuilding the `svg.shapes.js` plugin anyway. It's old and has a rather strange api. Making classes for every shape is the way to go.

I implemented a new function in svg.js to make it easier to create your own shapes: https://github.com/wout/svg.js#svginvent

Quick question, how about you becoming a collaborator on this plugin? That way you don't have to send out pull requests every time.