NetRPG
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Dynamic testing
Currently, all tests must be defined in Testing.cs. This can be solved more easily.
It could also be a proper test framework, such as XUnit be used.
I think there are a few more things to be done before the implementation. For example, the restructuring of the project structure. Tests should be in a separate folder.
I agree the testing needs to change. I think that unit testing is a bit easier to implement within Visual Studio because it has bits to generate unit tests for you. I have been developing with vscode so I am not aware of the full steps right now.
This is something I can add to my to-do list :)
What are your plans for #20?
Then we can call RPG programs really simply from C#. This would be really useful for this.