wordbots-core
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Client-side code for Wordbots, the card game where YOU make the cards.
https://app.wordbots.io/card/hkxehskawe5 The card make both player pass their turn until a runtime exception occur (1000~1500 turn for each player) It causes some weird behaviors : - Constant "Ding" from the...
If an Activate ability contain "This robot can activate again" or "This robot can attack again", the robot should be able to activate or attack after using it. I think...
When you give health until the end of the turn to a robot, it should only be removed afterward if the robot didn't get damaged (or partly leave if the...
Edge have robots slid from place to place when moving or attacking, but on Firefox they just teleport from one place to the other.
https://app.wordbots.io/card/dxoqx41mk34 https://app.wordbots.io/card/j97r1596oy The first robot prevents adjacent robots from attacking, moving, or activating. Second robot turn a random adjacent robot into a copy of itself each turn. Putting both robots...
Right now, the text of a card is shrunk until it can fit inside the card, both in collection and in combat, up to the point of being unreadable. ...
**Activate: choose an adjacent robot with all adjacent robots with 7 speed, then that robot become a copy of this robot, then set that robot's speed to 7.** Activating send...
Image for clarification. 
There's a "in combat" modifier that can be applied to when this robot is destroyed I think it should also be appliable to When this robot takes damage. Example of...
It could be practical to have a way to assert a robot isn't the one casting, maybe just "if that robot is not this robot" example of use: This thing...