BSPGuy Master - Merging & Exporting Textures
Since I have successfully downloaded BSPGuy Master, how do you use the merging and exporting of textures?
I forgot how it works, and the discussion about it was deleted. There should be an import/export button in one of the drop-down menus. It might be that it replaces textures that are already in the BSP, not embedding new ones. @UnrealKaraulov do you remember?
@ToxicHolyGrenade , @wootguy
I don't remember how it works in master, but in my fork, it works:
File->Embedded textures (.wad) to export all textures to external .wad file, and removing it from map. File->"Merge with .wad to import all textures from external .wad file to map
Whats BSPGuy Master?
@guigolinhos builded from this source code, or you can test my fork https://github.com/UnrealKaraulov/newbspguy
@wootguy this issue can be closed if question answered ?
I just checked the code and it works the same as your fork.
Import -> Merge with .wad = embeds all textures from that WAD into the BSP. No existing embedded textures are overwritten, so you can't replace a texture this way. Use ripent to edit textures instead.
Export -> Embedded textures = All embedded textures in the BSP are written to a WAD file, and deleted from the BSP.