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BSPGuy Master - Merging & Exporting Textures

Open ToxicHolyGrenade opened this issue 3 years ago • 3 comments

Since I have successfully downloaded BSPGuy Master, how do you use the merging and exporting of textures?

ToxicHolyGrenade avatar Apr 24 '22 12:04 ToxicHolyGrenade

I forgot how it works, and the discussion about it was deleted. There should be an import/export button in one of the drop-down menus. It might be that it replaces textures that are already in the BSP, not embedding new ones. @UnrealKaraulov do you remember?

wootguy avatar Apr 24 '22 20:04 wootguy

@ToxicHolyGrenade , @wootguy

I don't remember how it works in master, but in my fork, it works:

File->Embedded textures (.wad) to export all textures to external .wad file, and removing it from map. File->"Merge with .wad to import all textures from external .wad file to map

UnrealKaraulov avatar Jul 24 '22 15:07 UnrealKaraulov

Whats BSPGuy Master?

guigolinhos avatar Aug 16 '22 23:08 guigolinhos

@guigolinhos builded from this source code, or you can test my fork https://github.com/UnrealKaraulov/newbspguy

@wootguy this issue can be closed if question answered ?

UnrealKaraulov avatar Nov 17 '22 12:11 UnrealKaraulov

I just checked the code and it works the same as your fork.

Import -> Merge with .wad = embeds all textures from that WAD into the BSP. No existing embedded textures are overwritten, so you can't replace a texture this way. Use ripent to edit textures instead.

Export -> Embedded textures = All embedded textures in the BSP are written to a WAD file, and deleted from the BSP.

wootguy avatar Nov 17 '22 12:11 wootguy