bspguy
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Crash on optimizing of some maps
As said above, Optimize doesn't work for some maps because of instant CTD. crash.zip
Here are another 2 maps, the difference is they have clipnodes limit exceeded (though they were compiled successfully).
P. S. "Clean" function also causes CTD for those maps. limit.zip
crash at vis decompress function
out of bounds
they have clipnodes limit exceeded (though they were compiled successfully).
I wonder which compiler allowed that to happen 🤔