bspguy icon indicating copy to clipboard operation
bspguy copied to clipboard

Lights RAD export feature

Open Qwertyus3D opened this issue 2 years ago • 2 comments

It could be useful to have an export option of the existing information about textures lighting into RAD file, to make possible a recreation of original lighting styles for decompiled maps.

Qwertyus3D avatar Feb 20 '22 19:02 Qwertyus3D

I think you can't do it, because after recompile, you got another map structure, I think this is impossible.

UnrealKaraulov avatar Feb 24 '22 10:02 UnrealKaraulov

yeah, the texture light values are gone after the map is compiled. You could maybe get approximate values by checking the lightmap colors on the texture light faces though. Probably the values would be too bright from other lights shining onto the texture light faces.

wootguy avatar Mar 03 '22 09:03 wootguy