bspguy
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Feature to import/export .ent files
Will obviate the need for using ripent alongside bspguy Options to import/export only brush entities or point entities
UnrealKaraulov added this a while ago but it's not in the latest Windows build.
UnrealKaraulov added this a while ago but it's not in the latest Windows build.
Sorry but I no have time to recreate my pr, I still add some more features and fixed in my fork, like support "angles" keyword, etc.
@wootguy also, https://github.com/UnrealKaraulov/bspguy/blob/86f22f20c587698ac17b745507139f59540064b9/src/editor/Gui.cpp#L257 , now all exported BSP models has working collision, even client support this models without any problems.
But need skip optimize "clipnodes", because collision is broken after optimize clipnodes.
And I added FileManager in my fork, but this feature required c++17. (Filesystem)