wolkenwelten-rs
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Voxel sandbox written in Rust
Bumps [xml-rs](https://github.com/kornelski/xml-rs) from 0.8.4 to 0.8.14. Changelog Sourced from xml-rs's changelog. Version 0.8.7 Basic parsing of DTD internal subset Speed improvements Version 0.8.6 Fixed parsing of incorrectly nested comments and...
Bumps [embed-resource](https://github.com/nabijaczleweli/rust-embed-resource) from 1.8.0 to 2.0.0. Commits 90cf038 Bump version to 2.0.0. Add @QianNangong to authors list d989dce Support for *-pc-windows-gnullvm baf37a2 Bump AppVeyor rust version to 1.45 ac6f386 Add...
Probably the better solution in the long run, getting the collider shape for the world might be a bit tricky though.
Should be dropped by crabs, and can be eaten to slowly regenerate health
Would be great if the held item/hand would also move around a bit.
Something like this is already done in the old C version, might serve as a template. Necessary parameters are time of day, saturation, and preferrably something like hue. A nice...
Right now when entities are close to an edge, the drop shadow will be drawn over the edge. We should be able to fix this via some sort of depth...
Should definetly be done in JS, should start with not having leaves drop, and turning grass into dirt.
Not really important for the game, but should be simple enough to implement, and quite good to have since people will probably expect this in the game