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Vulkan and OpenGL GPU zones do not have accurate timing for me.

Open mcourteaux opened this issue 1 month ago • 1 comments

OpenGL:

image

When making a GPU bound application, the framerate drops, but still on both Vulkan and OpenGL, the results of the draw calls / command buffer timings are super short. As if nothing is timed.

Vulkan:

image

Any chance that the timestamps I'm getting out of both APIs are correct, but the results are badly displayed in the Tracy timeline? It doesn't seem to matter how much stuff you push onto the command buffer, it stays always just that short-lived zone of work.

mcourteaux avatar Jun 06 '24 17:06 mcourteaux