tracy
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Vulkan and OpenGL GPU zones do not have accurate timing for me.
OpenGL:
When making a GPU bound application, the framerate drops, but still on both Vulkan and OpenGL, the results of the draw calls / command buffer timings are super short. As if nothing is timed.
Vulkan:
Any chance that the timestamps I'm getting out of both APIs are correct, but the results are badly displayed in the Tracy timeline? It doesn't seem to matter how much stuff you push onto the command buffer, it stays always just that short-lived zone of work.