Results 384 comments of Bartosz Taudul

This request is quite similar to #72. > Therefore, challenges that I have with design of connecting to client is that they may have port collisions. There should be no...

> I think people seem to misunderstand that you can achieve 98% of the many PR above with 10 lines of code in your main loop, by just updating on...

> The "internal" answer to (2) may be to check if g.DimBgRatio is neither 0.0f neither 1.0f. Yup, it works. Thanks. > `g.InputEventsTrail` imply processed event, may be good to...

Ctrl+Tab window switching has a delay that require special handling. Seems like checking for `NavWindowingTarget` is enough.

> Checking `ImGui::GetCurrentContext()->InputEventsQueue` for events that are non-`ImGuiInputEventType_MouseViewport` seems to be the most elegant way to do this. I have encountered a peculiarity with this approach. The glfw backend (?)...

`IgnoredAsSame` is not in the latest release, which I'm using. Just saying.

It seems to be working, i.e. no events are put into queue when the mouse is not moving either in or outside the application window. Shouldn't however the behavior be...

There seems to be some discrepancy with how different types of key strokes are processed. When the focus is in a text input box, and a key is held down,...

In `ImGui_ImplGlfw_KeyCallback` there is an early exit no-op path: ```c++ if (action != GLFW_PRESS && action != GLFW_RELEASE) return; ``` So `GLFW_REPEAT` events are explicitly ignored for all keys. I'm...