Bartosz Taudul
Bartosz Taudul
What is the intended use case? Have you tried sending "large" blobs, i.e. larger than `enum { TargetFrameSize = 256 * 1024 }` bytes?
I'm not sure about imposing a limit. You may want instead to send the 3D scene geometry for debug purposes, and that could be easily in the megabytes range. (I...
Sorry, I don't remember the exact details of how things are transferred, so I can't comment on the specifics. Hashing things for storage shouldn't be a problem, you can get...
Frame image transfers are another example, but still limited to ~256 KB. Some sort of data part transfer would be needed, something like `Worker::QueryDataTransfer()` is doing, but in reverse. (For...
Originally the query was 1 byte type + 8 bytes pointer, and that was enough. Then some queries needed more space, so an additional 4 bytes were added, which are...
Why is `m_serverQuerySpaceLeft` increased? The client should send all the blob fragments in succession, and the server doesn't make any queries?
It's not planned.
> Seems solved for me on W10 with [0.11.1](https://github.com/wolfpld/tracy/releases/tag/v0.11.1) now :) Have you installed the up-to-date MSVC Redist package in the meantime? Or updated your installation of MSVC (at least...
Well then, this is "not a bug" and "by design", according to Microsoft. https://developercommunity.visualstudio.com/t/Visual-Studio-17100-Update-leads-to-Pr/10669759?sort=newest
> `multi-capture` is a "generalized" version of `tracy-capture` that listens to UDP discovery packets. Its job is to run one "capture" per discovered process. In more details, this boils down...