Results 261 comments of Bartosz Taudul

Not without fixes to the disconnection behavior.

There are various compile-time defines outlined in the manual that can disable this or that, but probably not much that would suit you.

The issue here (if any) is in https://github.com/ianlancetaylor/libbacktrace/, or in zig generating invalid function entry data.

The workaround you are using is the intended solution. The amount of monitor connect/disconnect events is so insignificant that leaking the memory is not a problem. The alternative solution, if...

> Does anyone know if this is fixed on 0.10.0? It's not fixed on master. > In addition to the lack of vertical scroll, the vertical drag zoom is HYPER...

The original code (written back in 2018) makes little sense to me now. There even are places where it just can't work (e.g. increase the uint counter, and then check...

You may try changing `fragment_shader_glsl_130` in `profiler/src/imgui/imgui_impl_opengl3.cpp` to be as such: ```c++ const GLchar* fragment_shader_glsl_130 = "uniform sampler2D Texture;\n" "in vec2 Frag_UV;\n" "in vec4 Frag_Color;\n" "out vec4 Out_Color;\n" "void main()\n"...

Colors in certain parts of the UI are hardcoded to match the dark theme, so changing the used theme to a light one will make things clash.

User-defined trace description should probably be displayed instead, if set.