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Confused in Real-time Rendering of Physically Based Clouds Using Precomputed Scattering

Open yizhidabaizhu opened this issue 8 years ago • 0 comments

Hello! I am learning <<Real-time Rendering of Physically Based Clouds Using Precomputed Scattering>> in GPU Pro 6. But I have some problems on understanding cloud density 3D lattice and light attenuation 3D lattice. Why do they have twice the resolution of the 2D cell grid?

Thanks!

yizhidabaizhu avatar Nov 21 '16 08:11 yizhidabaizhu