GPU-Pro-6
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Confused in Real-time Rendering of Physically Based Clouds Using Precomputed Scattering
Hello! I am learning <<Real-time Rendering of Physically Based Clouds Using Precomputed Scattering>> in GPU Pro 6. But I have some problems on understanding cloud density 3D lattice and light attenuation 3D lattice. Why do they have twice the resolution of the 2D cell grid?
Thanks!