RealRTCW
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Game crashes on Raspberry pi
Hello, I have built a native engine on my Raspberry pi 4. The game is loading and I can change various options in the menu. But when I start a new game I get an error and the game closes:
"Failed loading ./main/qagame.sp.aarch64.so: ./main/qagame.sp.aarch64.so: undefined symbol: G_GameSkillIntToStr"
log https://paste.ee/p/cQ7bh
Can this be fixed somehow?
Hello, I have built a native engine on my Raspberry pi 4. The game is loading and I can change various options in the menu. But when I start a new game I get an error and the game closes:
"Failed loading ./main/qagame.sp.aarch64.so: ./main/qagame.sp.aarch64.so: undefined symbol: G_GameSkillIntToStr"
Can this be fixed somehow?
I get the same error on my Orange Pi 5 when attempting to start a game. My log is below.
Hello, I have built a native engine on my Raspberry pi 4. The game is loading and I can change various options in the menu. But when I start a new game I get an error and the game closes:
"Failed loading ./main/qagame.sp.aarch64.so: ./main/qagame.sp.aarch64.so: undefined symbol: G_GameSkillIntToStr"
Can this be fixed somehow?
I get the same error on my Orange Pi 5 when attempting to start a game. My log is below.
I think the error we're seeing is a Red Herring. After copying over my config files from my Windows PC to my Pi 5 and giving them the correct names, I now get the error that's posted here: https://github.com/wolfetplayer/RealRTCW/issues/92
So I'm starting to thing the problem is located in our config files and not with our build, but I'm unsure where to go from here.
I just completed a successful build of RTCW on the Orange Pi 5 using this repo: https://github.com/iortcw/iortcw
I recommend avoiding https://github.com/wolfetplayer/RealRTCW as the code is broken and the maintainer isn't responding.
Code is not broken. You guys compiling a WIP branch which is not compatible with current public build of game resources. good luck.