wolfebersahd
wolfebersahd
That's a bit more complicated, having to save the instance of the initial land and restore it. Quite a bit more complicated than just adding a cost/time system.
This is already suggested in #156
Hello, Most players/Guild Masters will be greedy and always set the maximum, or will set it to the minimum percent with the maximum time before tax is taken out to...
There are not steps to reproduce and I can't reproduce this. Please provide more information, including server type, Spigot/PaperMc, etc. And WorldEdit/worldguard versions.
1) An alt can't start a new guild immediately, there is a startup fee that he most likely won't have. 2) You need a minimum number of members (default 3)...
You fee limits rewards to only be a monetary sum, and does very little to add depth to the Guild War system.
And what would stop a Guild that has obviously better PvPers from betting the absolute maximum and stealing as much as they can from other Guilds repeatedly, causing them to...
Fees also means gambling, and gambling can lead to problems with server owners and EULA stuff if the server currency is purchasable in any way.
Gambling is gambling, when you "bet" to win the pot on winning or losing. Trading is trading, when you exchange currency for goods. There are no odds of winning or...
I found what mwkaicz did way back in 2014 to stop ships sinking into void on Movecraft 3. Sad this functionality wasn't carried over to newer version. https://github.com/AJCStriker/Movecraft-3/commit/a75ced8aecb0ed821c992c02884dc7c10f94d78d Please if...