wolfcomp
wolfcomp
### Update disclaimer - [X] Yes, I have checked and my request is not related to the game updating and plugins not working correctly. ### What happened, what did not,...
Just noticed that some functions can be removed and calls could be simplified. Also noticed that actions are never unsubscribed, which should be done always.
It would be nice to have an implicit conversion between `IntPtr` and `ImTextureID` to not have to call the constructor where ever the texture is loaded in for certain cases....
The span is always allocated with 60 so introducing `SpanLength` that returns the valid count to index from the methods but retaining the `Length` to be the old accessor with...
Things changing in this: .NET 8 -> .NET 9 Serilog 2 -> Serlog 4 ImGui.NET -> Hexa.NET.ImGui Veldrid -> Hexa.NET.SDL3 .NET update reason: Pulling in newest XIVLauncher.Common for future additions....
There is no safeguard against a scene not correctly drawing thus causing the ImGui render to fail out when trying to render the scene collisions. I'm using cosmic as the...
Digging through the code and what is being returned I have found that not all entities to be upgraded has a `item-request-proxy` attached to it. This is being processed here...