Kerbulator
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Calculator plugin for Kerbal Space Program
With the new alarm syntax in #39 alarms have variable names and even descriptions assigned to them. These names/descriptions should be passed on to KAC when creating alarms.
!? Error
[ERR 22:26:44.761] AssemblyLoader: Exception loading 'Kerbulator': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in :0 at AssemblyLoader.LoadAssemblies () [0x00000]...
Maybe Kerbulator can move to the new Unity GUI system. This could make issues like #35 and #30 easier to solve.
From the discussion on: http://forum.kerbalspaceprogram.com/index.php?/topic/62988-113-kerbulator-use-your-own-math/&page=4 > What do you mean exactly by 'nesting the functions'? I want to use the result of one function for the next one. I am...
Would be cool if lambda functions were supported. Syntax should mimic mathematical notation. For example: ``` x = reduce(λ(a, b) . a + b, [1, 2, 3]) ```
Craft information should be added as global variables.
The ability to read the navball seems very fitting, lat/lon of current attitude and of the various vectors displayed (prograde, target, and maneuver node).
The orbital_velocity function already adds R.