aframe-physics-extras
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Docs improvement
Snippet from slack
<!-- Camera -->
<a-entity id="camera"
position="0 0 0"
rotation="0 0 0"
camera="far: 500; userHeight: 1.6"
kinematic-body="radius: 0.7"
universal-controls="enabled: true; fly: false; movementAcceleration: 80; movementControls: touch, keyboard; movementEasing: 15; movementEnabled: true; movementSpeed: 5; rotationControls: hmd, mouse; rotationEnabled: true; rotationSensitivity: 0.05">
<a-entity id="player" physics-collider collision-filter="collisionForces: false"></a-entity>
</a-entity>
<!-- Trigger Collider -->
<a-entity id="platform"
position="0 1.5 -10"
rotation="0 0 0"
static-body
physics-collider
geometry="height:3; width:3; depth:3"
material="visible: true"
collision-filter="collisionForces: false; collidesWith: player">
</a-entity>
- Explain collision groups (not related to HTML id/class)
- Explain collision group defaults and impact on bodies that don't have the
collision-filter
component - Collider requires a body