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Support user defined shaders

Open coreymwamba opened this issue 7 months ago • 3 comments

This is more of an feature request: when I used to use i3 I also used picom's legacy glsl shaders to turn my screen from RGB to grayscale, or invert the colours. Having looked at the source code for scenefx (after trying—and failing—to write a script that could modify gamma ramps in wlroots) I see that it uses gles fragment shaders.

So would it be possible to add that functionality to scenefx (and thus swayfx)?

coreymwamba avatar Jul 24 '24 08:07 coreymwamba