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stencil free shadows

Open WillPower3309 opened this issue 2 months ago • 0 comments

We could eliminate some complexity (and potentially gain some performance) if we try a shadow matte implementation - similar to hyprland's: https://github.com/hyprwm/Hyprland/blob/main/src/render/OpenGL.cpp#L1040-L1096

This would be dependent on neutral or positive rendering benchmark results

WillPower3309 avatar Apr 20 '24 02:04 WillPower3309