XPBDUnityRust
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realize XPBD with rust and render in Unity
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XPBDUnityRust issues
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是不是 使用 float计算就是不确定的,改成 定点数 就可以保证每次的结果都一致,确定性的?
it seems that XPBD kernel in Unity is just not complete, I wonder if there would be a chance to view the kernel code? It's nice of your awesome work...