Wouter de Vries
Wouter de Vries
Due to the direct coupling between Textures and Animation Parts there is duplication of texture assets when assets are reused. We have for instance a scene with multiple butterflies that...
I made an [example project](https://github.com/wldevries/grapefrukt-xna) with a very simple implementation of an importer + playback in XNA if anyone is interested.
For us it is rather problematic that this package depends on reactive extensions 3.0. We use ReactiveUI which depends on the older package/version. To be able to use WPFTabTip we...
The library uses the WinRT Bluetooth API, so this should be possible. It confuses me that the SharpBrick.PoweredUp.WinRT package does not target UWP.
This pull request fixes a regression and a bug in the horizontal layout for SpriteFonts in MonoGame 3.8.1 and addresses issue #7994. * It reverts the fix that cancelled out...
I'd like to have an option to create a `FileTime` struct for a specific date. Since `FileTime` can only be constructed from a `SystemTime` instance there is no way to...
The machine learning notebooks reference Microsoft.ML version 2.0.0-preview.22356.1 from a private Azure DevOps server. This preview version of the Microsoft.ML package is not available from nuget.org making it hard to...
Crash in Face when trying to read the horizontal header of a TrueType font. ``` var library = new Library(); Face face = new Face(library, "c:/windows/fonts/arial.ttf"); face.GetSfntTable(SfntTag.HorizontalHeader); ``` This results...
Horizontal layout of SpriteFont characters is incorrect. This problem was first mentioned in #5098 and a fix was applied in https://github.com/MonoGame/MonoGame/pull/7501 causing a regression problem for other fonts. Unfortunately this...
All current building blocks of NAudio are built on or inspired by `Stream` and it's interface. There are several advantages of using a more modern approach, which is why I...