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Upload subregions of GPU texture

Open wkjarosz opened this issue 3 years ago • 0 comments

If we want to later add paint/airbrushes, then we'll need to be able to upload 2D portions of the image to the GPU instead of the entire image. Will require modifying nanogui's texture interface.

In openGL this would use glTexSubImage2D. In Metal probably replaceRegion.

wkjarosz avatar May 15 '21 03:05 wkjarosz