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Starbound 1.0 Support
Includes fixes to player file reading and support for the new SBAsset format. Known issues can be found here.
Uuuh, if remove those trailing whitespaces then recommit I'm sure all the checks will pass.
Hope this gets merged soon.
One thing to keep in mind for a2507f6 : the fix works by just using the first image, because it appears that some item icons are constructed from several images which are combined. A good example is the starting sword: it is made from a hilt image and a blade image. If you want it to show up correctly, starcheat will need to support icons built from multiple images.
Thanks for the heads-up, I'll look into that. Rendering icons from multiple parts has been something we've needed for a while, actually.
ERROR No game mode set on player Traceback (most recent call last): File "/home/halkeye/git/starcheat/build/gui/mainwindow.py", line 210, in update self.ui.game_mode.setCurrentText(self.assets.player().mode_types[game_mode]) KeyError: 'survival'
diff --git a/starcheat/assets/player.py b/starcheat/assets/player.py
index 63ebc98..044efe2 100644
--- a/starcheat/assets/player.py
+++ b/starcheat/assets/player.py
@@ -7,6 +7,7 @@ class Player(object):
self.mode_types = {
"casual": "Casual",
"normal": "Survival",
+ "survival": "Survival",
"hardcore": "Hardcore",
}
Seemed to fix it so no more issues
oh yea, ran into that. as long as I didn't change the value, it didn't appear to break the save.
Great, I'll patch that in shortly.
Codacy PR check fails because of code written prior to our Pull Request. Should be good for merge at any time 👏
For those who come lurking looking for a nightly build, the latest version is currently a00f400.
hey my starcheat is crash but i dont know what it is.
Traceback (most recent call last):
File "C:\Python34-x64\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
Starbound 1.0 is currently not supported in the main repo. Builds for 1.0 will be available soon.
So, uh. The .exe builds aren't working for no reason I can see. Running the source works fine, but the .exe builds just crash without doing anything, no errors or any output. I honestly have no idea what to do about this. I've tried reverting all the changes, using older versions of dependencies to make sure an update didn't break them, I've really got nothing left to try.
My guess is that the latest cx_freeze
messed something up. The (not working) builds are now more than 3 times as big as before. @medeor413 Maybe pinning cx_freeze
to an older known working version over here might help: https://github.com/wizzomafizzo/starcheat/blob/master/appveyor.yml#L28
Well, that did it. I tried that locally, and it didn't work, but I don't think I'll question it too much.
So is stearcheat fixed now and is there a download link? because this was super useful and is now dead. this was like the best thing in starbound. making custom weapons. Please fix or give a download link to a working version compatible with the current starbound, that being 1.3.2 or anything that would work with this version.
@OrangeJuice2404 this worked fine for me: https://ci.appveyor.com/project/wizzomafizzo/starcheat/build/master-b74/job/ve8yig7de3sqf89c/artifacts