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A VR Ready Post processing framework for Three.js and/or A-Frame

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Hello, i've tried your example with Vive and Vive Pro and everytime I try to toggle the effects the monitor goes white and the vr black. I also tried importing...

Hi - I seem to be able to see effects like the glitch shader, but my scene goes black and I can' see anything underneath the effects themselves on a...

When using this components, seems that resolution of rendering divides by two. Before effects: After effects: And how can I get rid of that dirty black noise where walls connects...

In order to run some tests, I have reduced the Aframe Effects code to [the bare system and only the glitch component](https://glitch.com/edit/#!/fix-effects?path=src/ae/glitch.js:71:42). Here is what I have noticed. I think...

I am working with aframe and want to try post processing using afame-effects. I tried bloom and godray, both worked fine. But when I tried ssao, it did not work...

My friend and I tried the aframe example on Oculus Go and Oculus Rift. It turns out that the framerate dropped to 5 FPSish on Oculus Go browser and the...

hey, thanks for the awesome library. one question -- is there a way to update the uniforms of my custom effects realtime without recompiling the shader? ``` void $main(inout vec4...

Hi I just noticed a shader compile error when using aframe-effects it seems to be due to three.js update I guess, I'm using latest aframe 0.8.2 and three.js version is...

the links to the code for local dev in the readme dont work unless you go in and add "let" on line 746.

I tried the Bloom effect with Aframe 0.8.1, and 0.8.2. When entered into VR mode, the screen is just white on iPhone10 Safari, and black on Andriod device (LG G5)...