Konstantin Logashenko
Konstantin Logashenko
It would be good if some fallen fruit could generate at mapgen, so players could immediately find them and eat them, though there would have to be very few ones...
When clay gets hot enough it will glow yellowish-white, it is a good indication that it is firing. Though that may happen at higher temperatures, approx. 1000 degrees, so not...
I have been working on this, and its quite the headache: -Wallmounted nodes can only have one box for the node box for some reason -Connected nodes don't rotate their...
Something that would definitely need cleaning up is the health effects. They are currently hard-coded, and adding a new one even in the core game involves writing code for it...
I don't really understand how this could fit into Exile. Rimworld is a more society-oriented game, with many people and groups. Exile is oriented around you being mostly alone, in...
> What if, it eventually is possible to travel back to that city by building a rocket? I don't think that would really be a good idea. Exile isn't really...
This is something that setting would be good for. I personally like the current resting mechanics. Settings could probably be implemented for energy regen speed and consumption speed, so you...
Really great in-depth analysis. I agree that removing energy as a mechanic completely would break pacing. Something that could be done to make the "regroup" phase more flexible would be...
Foods could probably use some sort of approximate division between slow and fast carbohydrates, i. e. the maraka bread/anperla have their hunger expire quickly, while the meats may have their...
Another thing about food currently is that the hunger indicator is misleading. The percentage display makes it look like you need it to be as high as possible, which is...