withinwheels

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..with this patch ``` $ git diff diff --git a/src/brogue/Monsters.c b/src/brogue/Monsters.c index 430324e..f0f15a3 100644 --- a/src/brogue/Monsters.c +++ b/src/brogue/Monsters.c @@ -814,6 +814,13 @@ creature *spawnHorde(short hordeID, short x, short y, unsigned...

I thought I could do 150K overnight, but it's only to 93K. Within those, I see 56 hits, for a ~0.06% repro rate: ``` GOT A WINNER s = 5323...

> Alright, I think #254 will fix this. Try running your brute force tests on top of it. No worries. When your branch is in a good state, I'll run...

The catalog for the first 14 depths of 150K seeds rendered in 14 hours 45 min on one of these 1.8 GHz laptop cores (the process is single-threaded right now.)...

I can reproduce on 4033c6b in seed 69. Pick up the southern of the two whips on D14, find jelly on D5

[These lines][0] illustrate things succinctly. In `attack()`: ``` moralAttack(attacker, defender); if (attacker == &player && rogue.weapon && (rogue.weapon->flags & ITEM_RUNIC)) { magicWeaponHit(defender, rogue.weapon, sneakAttack || defenderWasAsleep || defenderWasParalyzed); } ```...

On eb3df24 (tag `v1.10.1`) I can reproduce on seed `213` using the rapier of jelly slaying in the vault on D2 and the jelly on D4.

..I think the right move here may be to break the two blocks in `moralAttack` into two functions. The first block, which is just the conduct check, might remain as...

That might be a bit hard to implement for the same reason that it can be a tip-off: it implies knowing things about deeper depths when considering when to place...